pne: A picture of a plush toy, halfway between a duck and a platypus, with a green body and a yellow bill and feet. (Default)
[personal profile] pne

I think I don't like playing multiple Sims in one family. (When I told Stella that just now, she said, "O RLY? You've played the game for how long, now, and only just figured that out?")

I think part of what made me fascinated again with playing the Sims was playing the example family with Cyd and Porthos (Rosedale?) after installing Pets: the fact that there was only one human around.

Now that he has married and has a daughter, there are three people running around, but I feel like I want to focus on one. I feel kind of obligated to either make the others follow a certain plan, or just ignore them and have them running around in the background, in which case they might as well be gone.

I think I can't wait for Cyd to die. (He's already an Elder - but with permaplat he'd still have a fair few days to live.)

Perhaps I should kill off the parents or something and see whether playing just the daughter will be as fun as the gameplay was just after starting Cyd and Porthos. (There are two cats and a dog now, though one of the cats will shuffle off to meet her maker in a couple of days, leaving only the other cat [bought from the pet shop] and the dog [adopted as a puppy].)

Date: Sunday, 30 December 2007 16:47 (UTC)
From: [identity profile] fledchen.livejournal.com
I find myself getting frustrated if there are more than two controllable characters on a lot. But, the sims themselves seem to be miserable for the most part if they live alone, unless they are on the extreme shy end of the shy/outgoing spectrum.

One of my favorite lots to play is Chester Gieke's. He's the only human sim on the lot with a couple of adopted wolf-dogs.

I kind of feel like I've wasted my time playing a sim who doesn't reproduce, however, since generations seem to be a huge focus of TS2.

Date: Sunday, 30 December 2007 18:08 (UTC)
ext_78: A picture of a plush animal. It looks a bit like a cross between a duck and a platypus. (Default)
From: [identity profile] pne.livejournal.com
I kind of feel like I've wasted my time playing a sim who doesn't reproduce, however, since generations seem to be a huge focus of TS2.

True, there is that.

However, even in the families which have children, I rarely play them for more than maybe another generation or so; I typically end up playing another family instead.

Perhaps I should just recognise that I'm not the type to play Legacies or great interconnected village families but instead lots of individual lots.

But, the sims themselves seem to be miserable for the most part if they live alone, unless they are on the extreme shy end of the shy/outgoing spectrum.

Wouldn't pets help with that? They're not controllable but can provide Social.

Date: Sunday, 30 December 2007 18:42 (UTC)
From: [identity profile] fledchen.livejournal.com
In my experience, interaction with pets will fill up the social need, but it won't satisy people-sim-based Wants.

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pne: A picture of a plush toy, halfway between a duck and a platypus, with a green body and a yellow bill and feet. (Default)
Philip Newton

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